Major features
+ Manned towers
+ Buildable fences
+ Real Fog of War
+ Early stages of multiplayer accounts
+ New and updated campaign missions
+ Added Russian localization
+ Configurable shortcuts/hotkeys
+ Restyled fish count display

Alpha 11.3 r9202
+ Fixed small memory leak on hotkeys resave
+ Fixed harmless junk text getting written into settings on hotkeys resave
+ Fixed crash on reopening Highscores after GFX reinit

Alpha 11.3 wip r9194
+ Fixed a crash when ordering to attack an already demolished house under FOW
+ Minor naming changes (lance > pike, pike > halberd, house > building)
+ Smooth scrolling for lists with columns
+ Fixed a bug when a keypress would leak from reassignment of a hotkey into a players name editbox in Options menu
+ Fixed crash on loading a savegame with fences being built or attacked

Alpha 11.2 r9173
+ Fixed crash on woodcutter trying to set up a coalpile on map's edge

Alpha 11.2 r9171
+ Implemented undo history depth in MapEd (default 512) [#286]
+ Slightly improved GUI of Records\Global layout
+ Added points assigned for each place into highscores (will be filled once KT is updated)
+ Renamed "Rank" into "Place" in highscores

Alpha 11.2 wip r9161
+ Allowed for grain on snowground25% terrain [#284]
+ Added some snowground25% terrain to Winter Stand to equal out the starting locations
+ Improved KT panel layout a bit
+ Fixed dust puffs locations offset after canceling a house plan (also responsible for crash if they were to be spawned outside of the map bounds)
+ Fixed crash on unchecking Skirmish setup options in MapEd
+ Adding faulty savegame into the crashreport in case a crash occurs
+ Fixed crash on scanning or loading a map with empty script file
+ Fixed CRC calculation being 1-off

Alpha 11.2 wip r9143
+ Fixed stone stockpile placement after house get demolished
+ Fixed error on loading a savegame with a dead group assigned onto a quickselect (Ctrl+0..9)
+ Fixed a couple of minor memory leaks
+ Changed "erase" to "remove" in various MapEd menus
+ Don't list the horses in the map maker when selecting the resource for wagons #283
+ Messages with buttons should allow for no glyphs #282
+ Fixed mines placement locations visible behind the FOW #270
+ Fixed a bug when Save/Load of the mission unlocks every profession in the school #267
+ Added script action UnitUnlock, like the HouseUnlock #279
+ Fixed a bug when Stonecutter was unable to mine the stone from map corners #281
+ Possibly fixed error on game start when GetDocumentsPath was returning extra slash on the end
+ Calls to Action.(House/Group/Unit)OwnerChange if the new owner is the same as old one will be logged and ignored
+ Fixed stockpiles "auto (collect)" behavior (it was reversed) #266
+ Fixed error in saving a mission from MapEd with default human hand preceded by empty hands
+ Lasso selection should expand a bit when made close to map edge #278
+ MapEd places units under rotated camp wrongly (when applying skirmish) #272
+ Fixed ability to queue the last (5th) unit in the School #280
+ Updated list of patrons in Credits

Alpha 11.1 r9064
+ Fixed bug with hotkeys assignment when Ctrl key was pressed and released before assigning a key with another Ctrl key
+ Ported the rest of FXAA 3.11 implementation (better AA)
+ Reordered render init and error messages
+ Wrapped log creation error into a human-readable message
+ Removed unnecessary settings resave on game init
+ Made hotkey UI buttons wider to fit Russian captions
+ Improved pathfinding efficiency by ~35%
+ Changed unit-house damage formula from "AverageDamage/2" to "AverageDamage/1.5*Morale" (Militia will hit weaker, Knights will hit stronger)
+ Reduced time it takes to make a savegame by ~30%
+ Fixed black shadows in Store house construction site
+ Tweaked and minorily improved some house models

Alpha 11 r9043
+ Added several new house textures
+ Added anisotropic filtering setting to Options
+ Made untextured house elements to retain vertex colors
+ Fixed starting gold for AI in 6_Army and 7_TwoNeighbours missions
+ Fixed error on displaying "too old OpenGL version detected" message
+ Reduced build time by paralleling PNG->RGBA conversion

Alpha 11 wip r9018
+ Added player scores to KT players list

Alpha 11 wip r9015
+ Fixed sort order in KT player list to ignore upper/lower case
+ Fixed sort order in KT highscores list to ignore upper/lower case
+ Enlarged clickable are on KT players panel
+ Fixed view profile button in players list to properly react on no list item being selected or an empty list
+ Added Rus translation to Introduction campaign
+ Fixed display of alerts on the minimap (hungry and under attack)
+ Added woodcutter carrying a tree trunk anim
+ Fixed house worker icon to show a hint even when there is no worker assigned to the house

Alpha 11 wip r9007
+ Finally fixed those occasional smooth terrain surfaces transition gradients
+ Updated KT to show other player profiles

.. older versions